Product
Game Level Designer
Istanbul / Full-time / On-site
We are looking for a Game Level Designer to join our team. In this role, you will design, test, and optimize level systems for Arcustin’s mobile games, shaping the difficulty, pacing, and fun patterns that drive player engagement, retention, and LTV.
At Arcustin Games, we are building a mobile game studio that uses AI to reduce friction from idea to scale. Octopus, our proprietary AI studio engine, helps us create, test, market, and grow games with more speed, clarity, and precision. Joining Arcustin means becoming part of the core team early and taking real ownership in shaping the studio’s direction.
Responsibilities;
Design, test, optimize, and fine-tune levels for Arcustin’s mobile games
Build engaging level flows that balance challenge, fun, clarity, progression, and replayability
Design level difficulty curves, pacing patterns, and progression systems that support retention, monetization, and LTV
Analyze player behavior, level performance, fail rates, completion rates, session data, and progression funnels to improve level quality
Deconstruct competitor games to understand level structures, difficulty algorithms, progression patterns, and engagement loops
Work closely with product, game design, engineering, art, data, and growth teams to align level design with product goals
Collaborate with the Octopus Product Owner and engineering team to support AI-assisted level generation, testing, and optimization workflows
Create structured level design rules, patterns, templates, and documentation that can support scalable level production
Contribute to creative discussions around game mechanics, features, content, and player experience
Test new and existing levels regularly to ensure quality, balance, and consistency
Propose improvements to Arcustin’s internal level design tools, workflows, and production processes
Turn data insights, market signals, and player feedback into clear level design decisions
Requirements
1+ years of experience in level design, game design, product design, or a similar role
Experience with mobile games, puzzle games, casual games, or level-based games is strongly preferred
Strong understanding of level difficulty, pacing, player motivation, progression, and game feel
Analytical mindset with the ability to interpret player data and turn insights into level design improvements
Ability to deconstruct competitor games and identify the systems behind engaging level progression
Creative problem-solving skills with a strong sense of what makes a level fun, clear, and satisfying
Interest in AI-assisted game design, level generation, and tool-based production workflows
Ability to work closely with product, engineering, art, data, and growth teams
Strong attention to detail and high standards for quality, balance, and player experience
Good communication skills and ability to document level design logic clearly
Passion for mobile games and curiosity about what makes players continue, return, and progress
Good command of written and spoken English
Bachelor’s degree in Game Design, Engineering, Mathematics, Statistics, Design, or a related field is a plus
Working at Arcustin;
Early-stage ownership with real impact on studio direction
Stock option opportunity for key contributors
AI-native workflows across product, creative, growth, and decision-making
A high-standard culture built around execution, clarity, and outlier thinking
Fair and market-aware compensation designed for high-caliber talent
Transportation Allowance
Private health insurance
Meal support
Office in Bilişim Vadisi İstanbul