Art
3D Artist
Istanbul / Full-time / On-site
We are looking for a 3D Artist to join our team. In this role, you will create high-quality 3D game assets for Arcustin’s mobile games, turning concepts into polished, optimized, and visually engaging assets that support the look and feel of our products.
At Arcustin Games, we are building a mobile game studio that uses AI to reduce friction from idea to scale. Octopus, our proprietary AI studio engine, helps us create, test, market, and grow games with more speed, clarity, and precision. Joining Arcustin means becoming part of the core team early and taking real ownership in shaping the studio’s direction.
Responsibilities;
Create high-quality 3D assets for mobile games, including characters, environments, props, objects, and visual elements
Turn 2D concepts, sketches, references, and product ideas into polished 3D game assets
Deliver both high-poly and low-poly models optimized for mobile platforms
Create textures, UV maps, materials, shaders, and asset setups that support the visual direction of each game
Work on lighting, rendering, composition, and presentation to improve the overall visual quality of game assets
Import, set up, and test 3D assets in Unity or similar game engines
Optimize assets for mobile performance while maintaining strong visual quality
Collaborate closely with product, game design, engineering, marketing, and other artists to ensure consistent visual style and production quality
Iterate on assets based on feedback, testing results, performance needs, and product requirements
Support visual exploration for new game concepts, features, characters, environments, and marketing materials
Use AI tools where relevant to improve ideation, visual exploration, asset production, and iteration speed
Contribute to internal art workflows, asset libraries, production standards, and visual quality guidelines
Solve technical and aesthetic problems across modeling, topology, texturing, lighting, rendering, and game integration
Requirements
2+ years of experience in 3D art, game art, asset production, or a similar visual production role
Strong portfolio demonstrating 3D modeling, texturing, lighting, rendering, and game-ready asset creation
Strong knowledge of 3D tools such as Blender, Maya, 3ds Max, ZBrush, Substance Painter, or similar software
Experience creating optimized 3D assets for mobile platforms
Good understanding of topology, UV mapping, texture maps, materials, lighting, rendering, and asset optimization
Experience with Unity or another game engine is a strong plus
Strong sense of form, color, composition, scale, stylization, and visual clarity
Ability to adapt to different visual styles while maintaining consistency across a game
Strong attention to detail and ability to deliver polished assets within production timelines
Ability to work closely with product, engineering, design, marketing, and art teams
Interest in mobile games, visual trends, game aesthetics, and player-facing polish
Familiarity with AI tools for image generation, concept exploration, or 3D production is a plus
Good communication skills and ability to work through feedback
Good command of written and spoken English
Degree in Animation, Game Art, Fine Arts, Design, or a related field is a plus
Working at Arcustin;
Early-stage ownership with real impact on studio direction
Stock option opportunity for key contributors
AI-native workflows across product, creative, growth, and decision-making
A high-standard culture built around execution, clarity, and outlier thinking
Fair and market-aware compensation designed for high-caliber talent
Transportation Allowance
Private health insurance
Meal support
Office in Bilişim Vadisi İstanbul